wollte mal fragen ob mir mal wer so ungefähr sagen kann wie das mit Der Umrechnung von Ausdauer, Stärke, weißheit etc. ist!
(Also wie viel leben, mana, Angriffskraft etc. Das jeweils entspricht)
Lg LaCor
Rangers: Stamina (Health+Regeneration) and Agility (Attack, Crit, Dodge)
Mage: Spell Power (Damage) and Wisdom (Regeneration+Mana)
Monk-Mili: Wisdom (Regeneration+Mana) and Spell Power (Damage)
Monk-Healer: Wisdom (Regeneration+Mana), Stamina (Health) and Heal Power
Warrior-DPS: Stamina (Health+Regeneration) and Strength (Damage)
Warrior-Tank: Stamina (Health+Regeneration) and Armor
By character stats:
Agility – Increase player dodge and critical strike chance, and increase ranged attack power. 1 Agility = .03% Critical Chance, .04% Dodge, 1 Ranged Attack Power (2 Ranged Attack Power, 1 Melee Attack Power for Ranger)
Armor - Armor points shows how much damage is absorbed by your armor.
Stamina - Increase your hit points regeneration rate and max hit points with 10 per point. (All Classes, Warriors if tanking)
Strength – Increase your attack power. 1 Strength = 2 Melee Attack Power (1 Melee Attack Power for Ranger)
Wisdom – Increase your mana regeneration rate and max mana points. 1 Wisdom = 15 MP and 2 MP/8s (Mages, Monks)
By item stats:
Increase attack power by x ; 1 point increases player attack power by 1
Increase block level by x ; 1 level increases player block chance by 0.1%
Increase critical level by x ; 1 level increases player melee/heal critical chance by 0.1%
Increase dodge level by x ; 1 level increases player dodge chance by 0.1%
Increase hit level by x ; 1 level increases player melee hit chance by 0.1%
increase poison spell power by x ; 1 point increases poison spell damage bonus by 1 (0.1%)
Increase parry level by x ; 1 level increases player parry chance by 0.1%
increase healing power by x ; 1 point increases healing power by 1 (0.1% total healing power & restore)
increase holy spell power by x ; 1 point increases holy spell damage bonus by 1 (0.1%)
Increase spell hit chance by x ; 1 point increases player spell hit chance by 0.1%
Increase spell critical chance by x ; 1 point increases player spell critical chance by 0.1%
increase spell power by x ; 1 point increases all spell damage (and heal) by 0.1%